Archibishop (guide)


Stat Explanation: 

STR  Strength:
This stat directly increases your physical damage, allowing you to deal damage even if you don't equip any weapons if you invest a sufficient amount of STR.  When using Barehands, Books, Knuckles, or Maces

every 1 STR provides:      * Weapon ATK +0.5%     * Status ATK +1
Every 1 STR provides:      * Weight Limit +30     * Decreases Vacuum Extreme duration by 0.04s.

AGI  Agility:


 Increases your attack speed and chance of dodging.
Every 1 AGI provides:      * Flee +1     * Increases Attack Speed     *
Every 5 AGI: Status defense +1
* Does not affect Cast Time or Cast Delay  
  * Does not affect Movement Speed
* Reduces chances of sleeping

VIT  Vitality:


Each point of VIT provides the following:  
  * Maximum HP +1%  
  * Every 2 VIT: Status DEF +1  
   * Resistance vs. the following Status Effects in PVP:      
    o Poison: -1% chance from being inflicted, decreases duration (exact value unknown)        
   o Deadly Poison: -1% chance from being inflicted, decreases duration (exact value unknown)    
      o Freezing: reduces chance from being inflicted, decreases duration by 0.1s.        
o Ignition: reduces chance from being inflicted, decreases duration by 0.1s.      
   o Mode Cold: reduces chance from being inflicted, decreases duration by 0.1s.  
       o Stun: -1% chance from being inflicted, decreases duration (exact value unknown)  
   * Effectiveness from healing items +2%

INT
Effects of INT and DEX on cast time for a normal spell  Intelligence: Primary stat for spellcasters, and this is used to increase their MATK and MDEF.
Every 1 INT provides the following:    
* Status MATK +1.5  
* Maximum SP +1%  
* SP restoration items effectiveness +1%
   * Slightly decrease casting time (about half the effectiveness of DEX)  
  * Every 2 INT Status MDEF +1
* with base level improves base healing amount by: (Int + base level / 5)  
* Increase natural SP regeneration:        
o Every 6 INT: +1      
   o 120 INT or higher: additional +4 (going from 119 to 120 INT gives +5 regeneration)      
    o Every 2 INT past 120: additional +1  
  * Resistance vs. the following Status Effects:        
  o Blind: -2/3% chance from being inflicted, -1/15 second duration    
     o Chaos: -2/3% chance from being inflicted
o Wanderer and Minstrel's Deep Sleep o Silence
Every 100 SP will provide 1 more SP regenerated during natural regeneration state. You gain 1 INT-based MDEF for every 1 INT you increase. INT-based MDEF is taken into account after all other factors such as cards, your item-based MDEF, and such has been calculated first.    

* The calculation to see actual SP increased with every 1 INT is: Total SP = Base SP + [Base SP * (INT * 0.01)]  
* The calculation to see actual SP regenerated naturally with every 6 INT is: Total SP Natural Regeneration Rate = [Max SP / 100] + [INT / 6] + 1
   * The calculation to see actual SP healed by healing item: Total Healing = Base Item Healing Rate + [Base Item Healing Rate * (INT * 0.01)]  

DEX 

Every 1 DEX provides the following:  
  * Hit (chance to land hit on enemy) +1  
  * Decrease Cast time  
* Every 5 DEX: Melee attack +1  
* Every 5 DEX: +1 Magic attack  
  * Every 5 DEX: +1 Magic defense

LUK  Luck:


Each 1 LUK provides the following:  
   * Critical Rate (enhanced damage, non-evadable attack) +0.3%
    * Every 3 LUK: ATK +1  
* Every 3 LUK: MATK +1  
* Every 3 LUK: Hit +1  
* Every 5 LUK: Flee +1  
* Every 10 LUK: Perfect Dodge +1  
   * Resistance to some status effects:        
  o Blind: slightly decreases chance from being inflicted    
      o Curse: -1% chance from being inflicted        
o Frozen: slightly decreases from being inflicted      
   o Poison: slightly decreases chance from being inflicted (exact value unknown)      
   o Silence: slightly decreases from being inflicted    
      o Sleep: slightly decreases from being inflicted    
     o Stone Curse: slightly decreases chance from being inflicted
         o Stun: slightly decreases chance from being inflicted, -0.01 seconds duration

types:

Full Support Archbishop
As to pre-renewal this still has the same functions, supporting allies and making sure that they stay alive... Focusing on spells that improve the party's effectiveness in battle anywhere... This build has a lot of subtypes depending on player preferences and focus to gameplay or depending on what everyone else needs...

for Stat wise builds:
INT: 120
VIT: 120
dex: 60-70
luck: the rest

Equipment: Target highest defenses and hp possible Armor: Valkyrie Armor of Ares, Glorious Suit Headgear: Evolved orc hero helm Shield: Valkryja's Shield garment: Piece of angent skin with raydric, glorious muffler shoes: Variant Shoes, glorious shoes accessory: glorious rings or with medal of honor(acolyte)

For rich people: White lady (+30% to healing skills) card on upper and mid headgears...

The Exorcist Archbishop


As to pre-renewal this build focuses on magic damage against the demon and undead races... but now can move to other monsters weak to the holy element like shadow... Skills focus directly on exorcism skills... this build is mostly for PvM but can still participate in PvP... this build is like the mage classes to focus all equipment to higher matk...

Stats:
120 int (the bread and butter of the build to up matk power)
100 dex (faster casting and a bit of matk)
90 vit  (adds survuvability)
70 luk  (the matk this adds makes a difference... a bit plus increases the chance of turn undead to do a one shot kill)

Must have Skills: target: Mega damage on demons and undead  Exorcist Skills * its over 2 to adjust to the teleport skill Magnus Exorcismus (so you can level while you're not an Ab yet... but this can still help even if you are) Turn Undead       (chance to autokill undead monsters... you can knock out non boss undead monsters with one shot) Adoramus (a fast cast skill and can be used anywhere except holy targets... devastating with the upcoming judgment set) Judex (this skill with turn undead doesnt need a gem so you can use it if you're running out of gems but is not that powerful) Oratio (reduce everyone else's resistance to the holy element making you deal more damage than usual) holy light doesnt cut much... weakest magic dealing spell... but it was the only offensive spell of the priests before...

Recommended Equipment: Headgear: Crown of deceit, Balloon Hat, robo eyes, rainbow scarf Armor: diabolus robe, valkyrie armor with agav card Shield: bible promise vol 1, sacred scripture Vol 2 weapon: 1 handed: staff of piercing,Judgement Staff II, croce staff with either ancient tree or hell apocalypse card 2 handed: divine cross, or dea staff Accessory: spiritual ring (if with divine cross), medal of honor, glorious ring  *ancient tree card = +10% magic damage against undead *hell apocalypse card = +10% magic damage against demons  Set: Judgement Set includes mace with ancient tree or hell apocalypse card, robe, shawl, shoes  for rich people: Enweihen crothen(+100matk) card for armor, fallen bishop hibram (+10% matk) card for footgear, mistress (negates blue gemstone requirement for spells) and kiel (reduces 30% skill delay)for headgear

battle AB


The Battle Archbishop  still the mean blue monster killing machine as to pre-renewal, can whack monsters like there's no tomorrow with support and healing skills to keep yourself alive and empower you while you whack them down hard... there are 3 skill subtypes of the battle Archbishop, the Demon Hunter, the Battle Support, and the Battle Caster... and 2 stat subtypes... DPS (Damage per second) and vit build...
Stat builds:

DPS type 

STR at least 80 total (damaging purposes, you do want to kill them fast)
AGI 64-120 base (resistance and defensive purposes, makes you fast and furious)
VIT at least 70 base (defense, higher hp)
INT 30-100 total (status effects resistances, sp recovery and amount, duple light damage)
DEX 60-100 total (you do want to hit them right) LUK 30-90 base (crit me baby, more than once, as often as possible)

Equipment: Headgear: upper head- RWC(1st choice),Feathered Angel Wing,Large Baphomet Horns or bapho horns (pvp addicts)  mid head- Angel Spirit,Robo Eyes ,Blush of Groom lower- Gang scarf,spiked scarf,G pipe  armor- naga armor(+20atkchance),diabolus robe and diabolus ring combo(+atkmatk and - delay),dragon vest and dragonmanteau combo or pantie and undershirt combo cards-GARM,porcelio,flee or your choice   weapon-veteran's hammer/spike for crit, lunakaligo for racial, ledger of death for atkspd, encyclopedia for crit...  shield- valkryja's shield, th0rny buckler and bison horn for atkspd, orleans server with flameskull cards, thara or other anti-what not cards....  garment-piece of angent skin,diabolus manteau and diabolus boots set, dragonmanteau and dragonvest set, pantie and undershirt set, rider insignia and Black Leather Boots set, valkyrian manteau for flee with raydric, deviling, Assasin Cross, kavach icarus  or Giant whisper...   shoes-variant shoes, diabolus boots set,Black Leather Boots... No Fear shoes for those who still have em (it can do for the meantime you dont have a nice pair of good shoes)...  accessory- Ring Of Flame Lord and Ring Of Resonance ,Glorious ring and Medal of Honor,bison horn,Diabolus ring,whikebain's tail with owl duke and owl baron or mantis and many more

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